By default, a level that you have inked and painted will be output using its Painter's palette. You can change the color model and palette that is used by setting keyframes in a Palette column.
An Ink&Paint node has a Palette column that you can use to color its output. This is the normal way that you would set the color model and palette that is used to paint a level.
A Palette node only accepts input from an Ink&Paint node. It has a single Palette column that you can use to color the output from the Ink&Paint node. You would typically use this node where you wish to apply different palettes to multiple outputs from an Ink&Paint node:
A Palette column works in exactly the same way for both an Ink&Paint node and a Palette node. You set the model and palette by adding keyframes to the column, and then using the Key Properties. If this is not already displayed:
Select the color model and palette you wish to use from the Properties window. If the Model and Palettes lists are too small, you can resize the panel.
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Animo NT User's Guide - Version 2.0 - 29 Jan 1999 Copyright © Cambridge Animation Systems |